Read/Write culture is not just (although it certainly is) a product of Making. There is also a whole other way one can be creative, and that’s through the creative transient expression of play. Nick will talk about how players are creative within systems. He will do this by looking at a few different systems and showing how those provide avenues for players to be expressive.
Nick Fortugno (US) is a game designer and entrepreneur of digital and real-world games based in New York City, and a founder of Playmatics, a NYC game development company. Playmatics has created a variety of games including the CableFAX award winning Breaking Bad: The Interrogation, the Corporation of Public Broadcasting educational game HD LAB, and the recent iOS game Untouchables: The Mean Streets of Chicago.
For the past ten years, Fortugno has been a designer, writer and project manager on dozens of commercial and serious games, and served as lead designer on the downloadable blockbuster Diner Dash and the award-winning serious game Ayiti: The Cost of Life. Nick is also a co-founder of the Come Out and Play street games festival hosted in New York City and Amsterdam since 2006, and co-creator of the Big Urban Game for Minneapolis/St. Paul in 2003.
Nick teaches game design and interactive narrative design at Parsons The New School of Design, and has participated in the construction of the school's game design curriculum. Nick's most recent writing about games can be found in the anthology Well-Played 1.0: Video Game, Value, and Meaning, published by ETC-Press.
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